

The PrinciplesEduteams is competitive. Modules are scored, providing a useful guide for the teams and teachers for motivational purposes and to show progression, allowing pupils to map their success through reflection led by the teacher.
Eduteams provides a constant challenge. Each module is randomised each time they are played. Changing the dynamic of the teams also provides new challenges for the pupils. Pupils’ soon acquire the skills to become effective team members, problem solvers and communicators.
Eduteams allows pupils to play, set their own goals, reflect and devise strategies. Using this methodology learning is reinforced, and gradually will become second nature.
Games, as naturally learner centric tools, have the added benefit of instantly visible cause and effect, Eduteams allows pupils to see the consequences of their actions, evaluate and adapt accordingly.
Eduteams is flexible. Eduteams can be applied to Personal and Social Education, Business Studies, Computing, Geography, Maths and Languages using the lesson plans which accompany the software. Or you can use it to target areas of development in you school, such as new year 7 pupils or your gifted and talented pupils.
Eduteams imparts knowledge which helps pupils work towards national assessments, while tasks involve essential key skills thus embedding the benefits of learning through computer games.
Eduteams is also auditable. It contains the option for a teacher to print out team communication logs and the scoreboard to manually analyse and observe team dynamics. Pupils can keep a record of their scores and instantly see the outcomes of the decisions and strategies the group has made to improve their performance.